November 13–15, 2018 - Shanghai, China
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Tuesday, November 13 • 16:40 - 16:45
Kubernetes Explained the Easy Way, Using Computer Games... - Steven Trescinski, Gluo

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How do you explain some of the basic Kubernetes constructs (i.e. nodes, pods, rolling updates, image tags, deployments,...) together with their concrete use cases in a fun and memorable way to people that have never heard of Kubernetes before?

The above was the challenge I was faced with when preparing my talk titled "Orchestrating the Container Chaos" for a group of Belgian students. So I started looking for something that most engineering students can relate to...

I ended up modding a first-person shooting computer game to interact with the Kubernetes API to visualise some of the main Kubernetes constructs. During this talk I will explain the tools/technologies used and hopefully inspire others to think outside of the box when preparing for technical talks.


avatar for Steven Trescinski

Steven Trescinski

DevOps and Container Architect 运维开发和容器架构师, Gluo
DevOps minded open, Cloud focused Open Source enthusiast with an increasingly growing passion for Containers, Orchestrators, Microservices and Chaos Engineering. DevOps 人思想开明,聚焦云开源的爱好者不断热衷于容器化、调配、微服务和混沌工程。

Tuesday November 13, 2018 16:40 - 16:45
2F Room 3
  • Skill Level Any